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A — Constant static property in class com.threerings.ui.KeyboardCodes
AbstractControl — Class in package com.whirled
The abstract base class for all controls and subcontrols.
AbstractSubControl — Class in package com.whirled
Abstract base class.
actionTriggered — Event in class com.whirled.AvatarControl
Dispatched when the user or game controlling this avatar triggers an action.
actionTriggered — Event in class com.whirled.EntityControl
Dispatched when the instance in control sends a trigger action to all instances.
ACTION_TRIGGERED — Constant static property in class com.whirled.ControlEvent
An event type dispatched when an action is triggered.
activateGame() — Method in class com.whirled.avrg.PropControl
ACTIVE — Constant static property in class com.threerings.util.ComparisonChain
_activeMultiLoaders — Constant static property in class com.threerings.util.MultiLoader
ActorControl — Class in package com.whirled
Defines actions, accessors and callbacks available to all in-world mobiles.
ActorControl(disp) — Constructor in class com.whirled.ActorControl
Creates a controller for a mobile.
adapt(fn, ... rest) — Static method in class com.threerings.util.Util
Return a var-args function that will attempt to pass only the arguments accepted by the passed-in function.
add(v:com.threerings.geom:Vector2) — Method in class com.threerings.geom.Vector2
Returns a copy of this vector added to 'v'.
add(v:com.threerings.geom:Vector3) — Method in class com.threerings.geom.Vector3
Returns a new vector that is the summation of this vector with vector v.
add(... rest) — Method in class com.threerings.util.Joiner
Add pairs onto the joiner.
add(observer, index) — Method in class com.threerings.util.ObserverList
Add an observer to this list.
add(o) — Method in interface com.threerings.util.Set
Adds the specified element to the set if it's not already present.
add(o) — Method in class com.threerings.util.sets.MapSet
Adds the specified element to the set if it's not already present.
add(value) — Method in class com.threerings.util.sets.SetBuilder
Add a value to the Set, once built.
addAll(theSet:com.threerings.util:Set, objects) — Static method in class com.threerings.util.Sets
Adds an Array of objects to the given set.
addAll(values) — Method in class com.threerings.util.sets.SetBuilder
Adds all objects in the values Array to the Set, once built.
addArgs(... rest) — Method in class com.threerings.util.Joiner
Add arguments onto the joiner.
addArgsArray(args) — Method in class com.threerings.util.Joiner
Add arguments, in array form, onto the joiner.
addChildAbove(container, newChild, above) — Static method in class com.threerings.display.DisplayUtil
Adds newChild to container, directly above another child of the container.
addChildBelow(container, newChild, below) — Static method in class com.threerings.display.DisplayUtil
Adds newChild to container, directly below another child of the container.
addDisplayAnimation(disp) — Static method in class com.threerings.display.AnimationManager
Track a DisplayObject that is also an Animation- it will automatically be started when added to the stage and stopped when removed.
addEventListener(type, listener, useCapture, priority, useWeakReference) — Method in class com.threerings.media.Mp3AudioPlayer
addEventListener(type, listener, useCapture, priority, useWeakReference) — Method in class com.whirled.AbstractControl
Registers an event listener.
addEventListener(type, listener, useCapture, priority, useWeakReference) — Method in class com.whirled.game.LocalSubControl
Registers an event listener.
addFields(obj, fieldNames) — Method in class com.threerings.util.Joiner
Add public fields, as pairs, to this joiner.
addFilter(disp, filter) — Static method in class com.threerings.display.FilterUtil
Add the specified filter to the DisplayObject.
addListeners(info) — Method in class com.threerings.media.MediaContainer
Add our listeners to the LoaderInfo object.
addLocal(v:com.threerings.geom:Vector2) — Method in class com.threerings.geom.Vector2
Adds another Vector2 to this, in place.
addLocal(v:com.threerings.geom:Vector3) — Method in class com.threerings.geom.Vector3
Sets this vector to the result of summation with v, such that this = this + v.
addTarget(target:com.threerings.util:LogTarget) — Static method in class com.threerings.util.Log
Add a logging target.
addTo(bagName, values) — Method in class com.whirled.game.BagsSubControl
Add values to an existing bag.
adjustAlphaContrast(amount) — Method in class com.threerings.display.ColorMatrix
adjustBrightness(r, g, b) — Method in class com.threerings.display.ColorMatrix
adjustColor(brightness, contrast, saturation, hue) — Method in class com.threerings.display.ColorMatrix
Matches the effects of the "Adjust Color" filter in the FAT
adjustContrast(r, g, b) — Method in class com.threerings.display.ColorMatrix
changes the contrast
adjustHue(degrees) — Method in class com.threerings.display.ColorMatrix
adjustSaturation(s) — Method in class com.threerings.display.ColorMatrix
agent — Property in class com.whirled.avrg.AVRGameControl
Accesses the client's agent sub control.
agent — Property in class com.whirled.game.NetSubControl
Provides a control with which to send messages to the server agent.
_agentMsgCtrl — Property in class com.whirled.game.NetSubControl
AgentSubControl — Class in package com.whirled.avrg
Provides AVR game clients a way to communicate to their server agent.
AlphaFade — Class in package com.threerings.display
An Animation that linearly transitions the alpha attribute of a given display object from one value to another and optionally executes a callback function when the transition is complete.
AlphaFade(disp, from, to, duration, done) — Constructor in class com.threerings.display.AlphaFade
Constructs a new AlphaFade instance.
alterKeyEvents_v1(keyEventType, add) — Method in class com.whirled.game.loopback.LoopbackGameControl
ALTERNATE — Constant static property in class com.threerings.ui.KeyboardCodes
amInControl() — Method in class com.whirled.game.GameSubControl
Returns true if we are in control of this game.
amount — Property in class com.whirled.game.CoinsAwardedEvent
Returns the amount of coins awarded to the player.
_amps — Property in class com.threerings.display.Siner
amServerAgent() — Method in class com.whirled.game.GameSubControl
Returns true if this control is connected to a server agent.
angle — Property in class com.threerings.geom.Vector2
Returns the angle represented by this Vector2, in radians.
Animation — Interface in package com.threerings.display
AnimationImpl — Class in package com.threerings.display
AnimationManager — Class in package com.threerings.display
Manages animations.
AnimationManager() — Constructor in class com.threerings.display.AnimationManager
_anims — Static property in class com.threerings.display.AnimationManager
All the currently running animations.
appearanceChanged — Event in class com.whirled.ActorControl
Dispatched as notification that the actor's appearance has changed.
APPEARANCE_CHANGED — Constant static property in class com.whirled.ControlEvent
An event type dispatched when an Actor has had its appearance changed.
apply(func) — Method in class com.threerings.util.ObserverList
Apply some operation to all observers.
applyColorDeficiency(type) — Method in class com.threerings.display.ColorMatrix
applyMatrix(rgba) — Method in class com.threerings.display.ColorMatrix
applyPropertySet(props, propName, value, key, isArray) — Static method in class com.whirled.game.loopback.LoopbackGameControl
Enacts a property change.
applyToHierarchy(disp, callbackFunction) — Static method in class com.threerings.display.DisplayUtil
Call the specified function for the display object and all descendants.
arg — Property in class com.threerings.util.CommandEvent
An optional argument.
args(message, ... rest) — Static method in class com.threerings.util.Joiner
Return a String in the form "message [arg0, arg1, arg2 ...
argsArray(message, args) — Static method in class com.threerings.util.Joiner
Return a String in the form "message [arg0, arg1, arg2 ...
argToString(arg) — Static method in class com.threerings.util.Joiner
argToString(arg) — Method in class com.threerings.util.Log
Safely format the argument to a String, calling the function if it is one.
_array — Property in class com.threerings.util.RingBuffer
_array — Property in class com.threerings.util.TimeBuffer
ArrayUtil — Class in package com.threerings.util
Contains methods that should be in Array, but aren't.
Assert — Class in package com.threerings.util
Simple implementation of assertion checks for debug environments.
at(index) — Method in class com.threerings.util.RingBuffer
Returns the element at the specified index.
at(index) — Method in class com.threerings.util.TimeBuffer
Returns the element at the specified index, or undefined if index is out of bounds.
attachVideo() — Method in class com.threerings.display.CameraSnapshotter
AudioPlayer — Interface in package com.threerings.media
Implemented by audio-playing backends.
_autoPlay — Property in class com.threerings.media.FlvVideoPlayer
avatarChanged — Event in class com.whirled.avrg.RoomSubControlBase
Dispatched when something has changed about a player's avatar in this room.
AVATAR_CHANGED — Constant static property in class com.whirled.avrg.AVRGameRoomEvent
An event type dispatched when something has changed about an avatar in the room.
AvatarControl — Class in package com.whirled
Defines the mechanism by which avatars interact with the world view.
AvatarControl(disp) — Constructor in class com.whirled.AvatarControl
Create an AvatarControl.
AVATAR_SHOP — Constant static property in class com.whirled.game.GameControl
avatarSpoke — Event in class com.whirled.AvatarControl
Dispatched when the user controlling this avatar speaks.
AVATAR_SPOKE — Constant static property in class com.whirled.ControlEvent
An event type dispatched when this avatar speaks.
average(r, g, b) — Method in class com.threerings.display.ColorMatrix
averageRGB2Alpha() — Method in class com.threerings.display.ColorMatrix
AVRGameAvatar — Class in package com.whirled.avrg
Describes the current state of a player's avatar for an AVRG client or server agent.
AVRGameControl — Class in package com.whirled.avrg
This file should be included by AVR game clients so that they can communicate with their server agent and the whirled.
AVRGameControl(disp) — Constructor in class com.whirled.avrg.AVRGameControl
Creates a new game control for an AVR game client.
AVRGameControlEvent — Class in package com.whirled.avrg
Conveys information about a change to the state of an AVR game.
AVRGameControlEvent(type, name, value, cancelable) — Constructor in class com.whirled.avrg.AVRGameControlEvent
Creates a new AVRGameControlEvent.
AVRGamePlayerEvent — Class in package com.whirled.avrg
Conveys information about a change to the state of a particular player in an AVR game.
AVRGamePlayerEvent(type, playerId, name, value, cancelable) — Constructor in class com.whirled.avrg.AVRGamePlayerEvent
Creates a new AVRGamePlayerEvent.
AVRGameRoomEvent — Class in package com.whirled.avrg
Conveys information about a change to the state of a particular room in an AVR game.
AVRGameRoomEvent(type, roomId, name, value) — Constructor in class com.whirled.avrg.AVRGameRoomEvent
Creates a new AVRGameRoomEvent.
AVRServerGameControl — Class in package com.whirled.avrg
This file should be included by the server agents of AVR games so that they can communicate with the whirled.
AVRServerGameControl(serv:com.whirled:ServerObject) — Constructor in class com.whirled.avrg.AVRServerGameControl
Creates a new game control for a server agent.
_awardedTrophies — Property in class com.whirled.game.loopback.LoopbackGameControl
awardPrize(ident) — Method in class com.whirled.avrg.PlayerSubControlServer
Awards the specified prize item to this player.
awardPrize(ident, playerId) — Method in class com.whirled.game.PlayerSubControl
Awards the specified prize item to this client's player (the default) or a specified player.
awardPrize_v1(ident, playerId) — Method in class com.whirled.game.loopback.LoopbackGameControl
awardTrophy(ident) — Method in class com.whirled.avrg.PlayerSubControlServer
Awards the specified trophy to this player.
awardTrophy(ident, playerId) — Method in class com.whirled.game.PlayerSubControl
Awards the specified trophy to this client's player (the default) or a specified player.
awardTrophy_v1(ident, playerId) — Method in class com.whirled.game.loopback.LoopbackGameControl
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