Package | com.whirled |
Class | public class ActorControl |
Inheritance | ActorControl ![]() ![]() ![]() |
Subclasses | AvatarControl, PetControl |
Method | Defined by | ||
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ActorControl(disp:DisplayObject)
Creates a controller for a mobile.
| ActorControl | ||
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addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener.
| AbstractControl | |
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canManageRoom(memberId:int = 0):Boolean
Returns true if the local client has management privileges in the current room.
| EntityControl | |
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clearPopup():void
Clear any showing popup.
| EntityControl | |
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doBatch(fn:Function, ... args):void
Execute the specified function as a batch of commands that will be sent to the server
together.
| AbstractControl | |
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getCamera(index:String = null):Camera
Access the local user's camera.
| EntityControl | |
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getDefaultDataPack():ByteArray
Get the default datapack for this entity, or null if there is none defined.
| EntityControl | |
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getEntityIds(type:String = null):Array
Enumerates the ids of all entities in this room.
| EntityControl | |
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getEntityProperty(key:String, entityId:String = null):Object
Looks up and returns the specified property for the specified entity.
| EntityControl | |
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getEnvironment():String
Get the "environment" in which this entity is presently running.
| EntityControl | |
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getInstanceId():int
Get the id of the viewer that is viewing this instance.
| EntityControl | |
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getLogicalLocation():Array
Returns our current logical location in the scene.
| EntityControl | |
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getMemories():Object
Return an associative hash of all the memories.
| EntityControl | |
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getMemory(key:String, defval:Object = null):Object
Returns the value associated with the supplied key in this item's memory.
| EntityControl | |
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getMicrophone(index:int = -1):Microphone
Access the local user's microphone.
| EntityControl | |
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getMusicId3():Object
Get the id3 metadata of the currently playing music.
| EntityControl | |
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getMusicOwnerId():int
Get the playerId of the owner of the currently playing music, aka the player who added it
to the playlist, or 0 if there is no music currently playing.
| EntityControl | |
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getMyEntityId():String
Returns the Whirled-wide unique ID of this copy of the entity.
| EntityControl | |
getOrientation():Number
Returns the current orientation of this mobile.
| ActorControl | ||
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getPixelLocation():Array
Returns our current location in the scene, in pixel coordinates.
| EntityControl | |
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getRoomBounds():Array
Get the room's bounds in pixels.
| EntityControl | |
getState():String
Get the current state.
| ActorControl | ||
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getViewerName(id:int = 0):String
Get the non-unique display name of the user viewing a particular instance.
| EntityControl | |
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hasControl():Boolean
Detects whether this client is in control.
| EntityControl | |
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isConnected():Boolean
Are we connected and running inside the whirled environment, or has someone just
loaded up our SWF by itself?
| AbstractControl | |
isMoving():Boolean
Returns whether the mobile is currently moving between locations in the scene.
| ActorControl | ||
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registerCustomConfig(func:Function):void
Register a function used for generating a custom config panel.
| EntityControl | |
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registerPropertyProvider(func:Function):void
Registers a function that provides custom entity properties.
| EntityControl | |
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removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Unregisters an event listener.
| AbstractControl | |
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sendMessage(name:String, arg:Object = null):void
Send a message to other instances of this entity, resulting in a MESSAGE_RECEIVED event.
| EntityControl | |
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sendSignal(name:String, arg:Object = null):void
Send a message to all instances of all entities in this instance's current room,
resulting in a SIGNAL_RECEIVED event.
| EntityControl | |
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setHotSpot(x:Number, y:Number, height:Number):void
Set the layout "hotspot" for your item, specified as pixels relative to (0, 0) the top-left
coordinate.
| EntityControl | |
setLogicalLocation(x:Number, y:Number, z:Number, orient:Number):void
Requests that our location be updated.
| ActorControl | ||
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setMemory(key:String, value:Object, callback:Function = null):void
Requests that this item's memory be updated with the supplied key/value pair.
| EntityControl | |
setMoveSpeed(pixelsPerSecond:Number):void
Set this actor's movement speed, in pixels per second.
| ActorControl | ||
setOrientation(orient:Number):void
Requests that our orientation be updated.
| ActorControl | ||
setPixelLocation(x:Number, y:Number, z:Number, orient:Number):void
Requests that our location be updated.
| ActorControl | ||
setState(state:String):void
Set the state of this actor.
| ActorControl | ||
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setTickInterval(interval:Number):void
Configures the interval on which this item is "ticked" in milliseconds.
| EntityControl | |
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showPopup(title:String, panel:DisplayObject, width:Number, height:Number, backgroundColor:uint = 0xFFFFFF, backgroundAlpha:Number = 1.0):Boolean
Show a popup to the current user in the whirled.
| EntityControl | |
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triggerAction(name:String, arg:Object = null):void
Triggers an action on this scene object.
| EntityControl |
Event | Summary | Defined by | ||
---|---|---|---|---|
![]() | Dispatched when the instance in control sends a trigger action to all instances. | EntityControl | ||
Dispatched as notification that the actor's appearance has changed. | ActorControl | |||
![]() | Dispatched to entities when they overhear chatter in the room. | EntityControl | ||
![]() | Dispatched when this instance gains control. | EntityControl | ||
![]() | Dispatched when an entity enters the room. | EntityControl | ||
![]() | Dispatched when an entity leaves the room. | EntityControl | ||
![]() | Dispatched when an entity in the room (other than the listening entity) changes location. | EntityControl | ||
![]() | Dispatched when the instance in control updates the memory of this digital item. | EntityControl | ||
![]() | Dispatched when any instance sends a message to all instances. | EntityControl | ||
![]() | Dispatched when id3 data is found in the currently playing song. | EntityControl | ||
![]() | Dispatched when music starts playing in the room. | EntityControl | ||
![]() | Dispatched when music stops playing in the room. | EntityControl | ||
![]() | Dispatched when any entity or AVR game sends a message to all other entities. | EntityControl | ||
Dispatched as notification that the actor's state has changed. | ActorControl | |||
![]() | Dispatched once per tick, only when this instance has control and only if tick interval is registered. | EntityControl | ||
![]() | Event.UNLOAD Dispatched when the SWF using this control has been unloaded. | AbstractControl |
ActorControl | () | constructor |
public function ActorControl(disp:DisplayObject)
Creates a controller for a mobile. The display object is the mobile's visualization.
Parametersdisp:DisplayObject |
getOrientation | () | method |
public function getOrientation():Number
Returns the current orientation of this mobile.
ReturnsNumber — a value between 0 (facing straight ahead) moving counter-clockwise to 359.
|
getState | () | method |
public function getState():String
Get the current state. If no state has been set or the control is not connected to whirled, null will be returned.
ReturnsString |
isMoving | () | method |
public function isMoving():Boolean
Returns whether the mobile is currently moving between locations in the scene.
ReturnsBoolean |
setLogicalLocation | () | method |
public function setLogicalLocation(x:Number, y:Number, z:Number, orient:Number):void
Requests that our location be updated. This will result in dispatch of the APPEARANCE_CHANGED event when the mobile starts moving and another when the mobile arrives at its destination and stops moving.
x, y, and z are Numbers between 0 and 1 indicating a percentage of the room's width, height and depth respectively. orient is a number between 0 (facing straight ahead) and 359, going counter-clockwise.
Parametersx:Number |
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y:Number |
|
z:Number |
|
orient:Number |
See also
setMoveSpeed | () | method |
public function setMoveSpeed(pixelsPerSecond:Number):void
Set this actor's movement speed, in pixels per second. The default value if unset is 500 pixels per second. The minimum possible speed currently is 50 pixels per second. This only sets the local move speed for this instance, and is not propogated out to other clients.
ParameterspixelsPerSecond:Number |
setOrientation | () | method |
public function setOrientation(orient:Number):void
Requests that our orientation be updated. This will result in a dispatch of the APPEARANCE_CHANGED event.
NOTE: this is currently not working.
Parametersorient:Number — an orientation between 0 (facing straight ahead) and going to 359,
counter-clockwise.
|
See also
setPixelLocation | () | method |
public function setPixelLocation(x:Number, y:Number, z:Number, orient:Number):void
Requests that our location be updated. x, y, and z are pixel values. orient is a number between 0 (facing straight ahead) and 359, going counter-clockwise.
Parametersx:Number |
|
y:Number |
|
z:Number |
|
orient:Number |
setState | () | method |
public function setState(state:String):void
Set the state of this actor. An actor can only be in one state at a time, but it is persistent across rooms.
Note: only the instance "in control" may set states.
Parametersstate:String — A String identifier, which may be null, indicating the state. The maximum
length is 64 characters.
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appearanceChanged | event |
com.whirled.ControlEvent
com.whirled.ControlEvent.APPEARANCE_CHANGED
Dispatched as notification that the actor's appearance has changed. getOrientation() and isMoving() should be re-queried to paint the correct visual for the actor in its current state.
An event type dispatched when an Actor has had its appearance changed. Your code should react to this event and possibly redraw the actor, taking into account the orientation and whether the actor is moving or sleeping. name - unused value - unused
stateChanged | event |
com.whirled.ControlEvent
com.whirled.ControlEvent.STATE_CHANGED
Dispatched as notification that the actor's state has changed.
An event type dispatched to actors to indicate that they should be in the specified state. name - state name value - unused