Used for developing Avatars, Toys and other Whirled entities.
Class | Description | |
---|---|---|
AbstractControl | The abstract base class for all controls and subcontrols. | |
AbstractSubControl | Abstract base class. | |
ActorControl | Defines actions, accessors and callbacks available to all in-world mobiles. | |
AvatarControl | Defines the mechanism by which avatars interact with the world view. | |
BackdropControl | Used to create room backdrops. | |
BaseDataPack | A DataPack is a bundle of stored goodies for use by your game, avatar, or other whirled creation. | |
ControlEvent | An Event dispatched on controls (AvatarControl, PetControl...) to indicate that something has happened. | |
DataPack | A DataPack is a bundle of stored goodies for use by your game, avatar, or other whirled creation. | |
EntityControl | Handles services that are available to all entities in a room. | |
FurniControl | This file should be included by furniture, so that it can communicate with the whirled. | |
PetControl | Defines actions, accessors and callbacks available to all Pets. | |
ServerObject | Superclass for all server agents. | |
TargetedSubControl | Superclass for controls that are instantiated in association with a specific target, e.g. | |
ToyControl | Used to create Toys: interactive furniture, usually with some shared state. |