Used for developing Avatars, Toys and other Whirled entities.



Classes
 ClassDescription
 AbstractControl The abstract base class for all controls and subcontrols.
 AbstractSubControl Abstract base class.
 ActorControl Defines actions, accessors and callbacks available to all in-world mobiles.
 AvatarControl Defines the mechanism by which avatars interact with the world view.
 BackdropControl Used to create room backdrops.
 BaseDataPack A DataPack is a bundle of stored goodies for use by your game, avatar, or other whirled creation.
 ControlEvent An Event dispatched on controls (AvatarControl, PetControl...) to indicate that something has happened.
 DataPack A DataPack is a bundle of stored goodies for use by your game, avatar, or other whirled creation.
 EntityControl Handles services that are available to all entities in a room.
 FurniControl This file should be included by furniture, so that it can communicate with the whirled.
 PetControl Defines actions, accessors and callbacks available to all Pets.
 ServerObject Superclass for all server agents.
 TargetedSubControl Superclass for controls that are instantiated in association with a specific target, e.g.
 ToyControl Used to create Toys: interactive furniture, usually with some shared state.