Package | com.whirled.avrg |
Class | public class AVRGameAvatar |
See also
Property | Defined by | ||
---|---|---|---|
bounds : Rectangle The bounding rectangle of the avatar, in pixels.
| AVRGameAvatar | ||
entityId : String The entity id of the player's avatar.
| AVRGameAvatar | ||
isIdle : Boolean Whether the avatar is currently idle.
| AVRGameAvatar | ||
isMoving : Boolean Whether the avatar is currently moving.
| AVRGameAvatar | ||
moveSpeed : Number The avatar's move speed, in pixels per second.
| AVRGameAvatar | ||
orientation : int The orientation of the avatar, measured in counter-clockwise degrees from front facing.
| AVRGameAvatar | ||
state : String The avatar's current state.
| AVRGameAvatar | ||
x : Number The x position of the avatar's registration point, measured in room coordinates.
| AVRGameAvatar | ||
y : Number The y position of the avatar's registration point, measured in room coordinates.
| AVRGameAvatar | ||
z : Number The z position of the avatar's registration point, measured in room coordinates.
| AVRGameAvatar |
bounds | property |
public var bounds:Rectangle
The bounding rectangle of the avatar, in pixels. This is in the same coodinates as the
paintable area returned by the LocalSubControl
. For example an avatar on the
left side of a normal room will have a bounds.left
near zero.
See also
entityId | property |
public var entityId:String
The entity id of the player's avatar.
See also
isIdle | property |
public var isIdle:Boolean
Whether the avatar is currently idle. Player avatars automatically go into this state after not moving the mouse over the browser or flash player window for a few minutes.
isMoving | property |
public var isMoving:Boolean
Whether the avatar is currently moving.
NOTE: this value is always false for server agents. Avatars are considered to arrive immediately at their destinations.
moveSpeed | property |
public var moveSpeed:Number
The avatar's move speed, in pixels per second.
NOTE: this value is not available for server agents. Avatars are considered to arrive immediately at their destinations.
orientation | property |
public var orientation:int
The orientation of the avatar, measured in counter-clockwise degrees from front facing. If the avatar is facing towards the player's screen, the orientation is 0. Facing to the right, 90°, to the rear 180° and to the left 270°.
state | property |
public var state:String
The avatar's current state. These are the same states that appear on the avatar's "Change state" menu.
x | property |
public var x:Number
The x position of the avatar's registration point, measured in room coordinates.
See also
y | property |
public var y:Number
The y position of the avatar's registration point, measured in room coordinates.
See also
z | property |
public var z:Number
The z position of the avatar's registration point, measured in room coordinates.
See also