Package | com.whirled.avrg |
Class | public class LocalSubControl |
Inheritance | LocalSubControl ![]() ![]() ![]() |
Property | Defined by | ||
---|---|---|---|
hitPointTester : Function [read-only]
Returns the AVRG's currently configured hit point tester.
| LocalSubControl | ||
mobSpriteExporter : Function [read-only]
Accesses the previously set mob sprite exporter.
| LocalSubControl |
Method | Defined by | ||
---|---|---|---|
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addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener.
| AbstractControl | |
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doBatch(fn:Function, ... args):void
Execute the specified function as a batch of commands that will be sent to the server
together.
| AbstractSubControl | |
feedback(msg:String):void
Displays a feedback chat message for the local player only, no other players or observers
will see it.
| LocalSubControl | ||
getInviterMemberId():int
Retrieves the ID of the member who invited the current player to this game (using the page
shown by
showInvitePage . | LocalSubControl | ||
getInviteToken():String
Retrieves the token, if any, that was used to launch the game.
| LocalSubControl | ||
getPaintableArea(full:Boolean = true):Rectangle
Returns the bounds of the area on which the AVRG will be drawn.
| LocalSubControl | ||
getRoomBounds():Array
Get the room bounds in "room pixels".
| LocalSubControl | ||
hideUI(element:int):void
Request to hide a particular UI element, if showing.
| LocalSubControl | ||
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isConnected():Boolean
Are we connected and running inside the whirled environment, or has someone just
loaded up our SWF by itself?
| AbstractSubControl | |
isUIShowing(element:int):Boolean
Is the particular UI element showing?
| LocalSubControl | ||
locationToPaintable(x:Number, y:Number, z:Number):Point
Converts a 3D room location coordinate to a 2D paintable area coordinate.
| LocalSubControl | ||
locationToRoom(x:Number, y:Number, z:Number):Point
Converts a 3D room location coordinate to a 2D decor coordinate.
| LocalSubControl | ||
navigateToURL(url:Object, preferredTarget:String = null):void
Navigate to the specified url, targetting the specified window/tab.
| LocalSubControl | ||
paintableToLocationAtDepth(p:Point, depth:Number):Array
Converts a paintable area coordinate to a 3D room coordinate by projecting onto a plane
parallel to the front wall, intersecting the room at a specified depth.
| LocalSubControl | ||
paintableToLocationAtHeight(p:Point, height:Number):Array
Converts a paintable area coordinate to a 3D room coordinate by projecting onto a plane
parallel to the floor, intersecting the room at a specified height.
| LocalSubControl | ||
paintableToRoom(p:Point):Point
Converts a paintable area coordinate to a decor coordinate.
| LocalSubControl | ||
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removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Unregisters an event listener.
| AbstractControl | |
roomToPaintable(p:Point):Point
Converts a decor coordinate to a paintable area coordinate.
| LocalSubControl | ||
setHitPointTester(tester:Function):void
Configures the AVRG with a function to call to determine which pixels are alive for mouse
purposes and which are not.
| LocalSubControl | ||
setMobSpriteExporter(exporter:Function):void
Sets the function that will manufacture
DisplayObject instances on the client
when mobs are spawned by the server agent. | LocalSubControl | ||
setRoomViewBounds(roomBounds:Rectangle):void
Set the boundaries of the room view in paintable coordinates, or null to have the room
try to use the full area (default).
| LocalSubControl | ||
setShowChrome(show:Boolean):void
Hide or show the chrome, the UI for Whirled itself.
| LocalSubControl | ||
showInvitePage(defmsg:String, token:String = ""):void
Instructs the game client to open the game invite page, allowing the player to invite friends
to play this game.
| LocalSubControl | ||
showPage(token:String):Boolean
Shows the Whirled page identified by the supplied token.
| LocalSubControl | ||
showUI(element:int, arg:Object = null):void
Request to show a particular UI element.
| LocalSubControl |
Event | Summary | Defined by | ||
---|---|---|---|---|
Dispatched when the control has been resized. | LocalSubControl | |||
![]() | Event.UNLOAD Dispatched when the SWF using this control has been unloaded. | AbstractControl |
hitPointTester | property |
hitPointTester:Function
[read-only]Returns the AVRG's currently configured hit point tester.
Implementation public function get hitPointTester():Function
See also
mobSpriteExporter | property |
mobSpriteExporter:Function
[read-only]Accesses the previously set mob sprite exporter.
Implementation public function get mobSpriteExporter():Function
See also
feedback | () | method |
public function feedback(msg:String):void
Displays a feedback chat message for the local player only, no other players or observers will see it.
Parametersmsg:String |
getInviterMemberId | () | method |
public function getInviterMemberId():int
Retrieves the ID of the member who invited the current player to this game (using the page
shown by showInvitePage
. Returns 0 if the player did not start the game via an
invite link.
int |
getInviteToken | () | method |
public function getInviteToken():String
Retrieves the token, if any, that was used to launch the game. If the player entered into the game via a URL that contained a token (provided by the game via showInvitePage), this will return that token, otherwise null. Note that the invitations are not managed securely, it would be trivial for someone to modify a URL to specify a different token, so appropriate checks should be made.
ReturnsString |
getPaintableArea | () | method |
public function getPaintableArea(full:Boolean = true):Rectangle
Returns the bounds of the area on which the AVRG will be drawn. This value changes when the browser is resized, and when the player moves to another room. A null value may be returned if the paintable area is not currently defined, for example if the player has left a room and the new room is not yet loaded.
Parametersfull:Boolean (default = true ) — If true (the default), returns the entire paintable area. If false, returns the
area occupied by the room's decor, which can be smaller than the entire paintable area in
narrow rooms, or when the room view is zoomed out.
|
Rectangle — a Rectangle containing the bounds of the paintable area, or null if the area is not
defined, for example if full=false and the player is not in a room.
|
See also
getRoomBounds | () | method |
public function getRoomBounds():Array
Get the room bounds in "room pixels". This will be a 3-element array corresponding to [ width, height, depth ]. These values are otreal pixels. Rather, if an avatar is 100 pixels wide and a room is 700 pixels wide, then the avatar should be able to span 7 across, whether it's in the front of the room or the rear. TODO: This is not yet here. It's
ReturnsArray |
hideUI | () | method |
public function hideUI(element:int):void
Request to hide a particular UI element, if showing.
Parameterselement:int |
isUIShowing | () | method |
public function isUIShowing(element:int):Boolean
Is the particular UI element showing?
Parameterselement:int |
Boolean |
locationToPaintable | () | method |
public function locationToPaintable(x:Number, y:Number, z:Number):Point
Converts a 3D room location coordinate to a 2D paintable area coordinate. A null value may be returned if the room is not currently well defined, for example if the player has left a room and the new room is not yet loaded.
"3D room" is a an absolute coordinate system used by the Whirled server and server agents to specify an unambiguous position within the room's space.
"Decor" or "2D room" is a two dimensional system that measures the location in pixels relative to the top-left corner of the room decor graphics. This removes all effects of stretching and scrolling so is absolute for all clients.
Parametersx:Number |
|
y:Number |
|
z:Number |
Point |
See also
locationToRoom | () | method |
public function locationToRoom(x:Number, y:Number, z:Number):Point
Converts a 3D room location coordinate to a 2D decor coordinate. A null value may be returned if the room is not currently well defined, for example if the player has left a room and the new room is not yet loaded.
"3D room" is a an absolute coordinate system used by the Whirled server and server agents to specify an unambiguous position within the room's space.
"Decor" or "2D room" is a two dimensional system that measures the location in pixels relative to the top-left corner of the room decor graphics. This removes all effects of stretching and scrolling so is absolute for all clients.
Parametersx:Number |
|
y:Number |
|
z:Number |
Point |
See also
navigateToURL | () | method |
public function navigateToURL(url:Object, preferredTarget:String = null):void
Navigate to the specified url, targetting the specified window/tab. Normally, the security boundary in which your game runs prevents you from using flash.net.navigateToURL() with a target of "_self" or "_top" (which would unload whirled and your game!), but this method will try to do its best to let you do that. It will fall back to loading the url with a blank target, if possible, or if your game is not 'approved'.
Note: be extremely careful with how you construct this URL and be aware that if partially based on user input, the input should be thoroughly scrubbed to prevent surprises.
Note: using a non-null target is only allowed for approved games, and will silently fall back to null for unapproved games. The approval process is still being developed.
Parametersurl:Object — a URLRequest or String.
|
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preferredTarget:String (default = null ) — the window or tab into which to load. Null will load into a new
window/tab, or you specify a name, or use one of the special values: "_top", "_parent",
or "_self".
|
paintableToLocationAtDepth | () | method |
public function paintableToLocationAtDepth(p:Point, depth:Number):Array
Converts a paintable area coordinate to a 3D room coordinate by projecting onto a plane parallel to the front wall, intersecting the room at a specified depth. This type of functionality is useful for converting mouse position into 3D room location at some constant depth. The result is not constrained to be inside the room unit box.
"Paintable area" is a 2D pixel coordinate system that is relative to the parent display object of your game's interface and therefore useful for actually setting the x and y properties of your top-level user interface display object.
"3D room" is a an absolute coordinate system used by the Whirled server and server agents to specify an unambiguous position within the room's space.
Parametersp:Point — location in paintable area coordinate space
|
|
depth:Number — Z position of the intersection wall, in room coordinate space.
|
Array — an array containing [ x, y, z ] (with z value equal to depth), or null
if no valid location was found.
|
See also
paintableToLocationAtHeight | () | method |
public function paintableToLocationAtHeight(p:Point, height:Number):Array
Converts a paintable area coordinate to a 3D room coordinate by projecting onto a plane parallel to the floor, intersecting the room at a specified height. This type of functionality is useful for converting mouse position into 3D room location at some constant height. The result is not constrained to be inside the room unit box.
"Paintable area" is a 2D pixel coordinate system that is relative to the parent display object of your game's interface and therefore useful for actually setting the x and y properties of your top-level user interface display object.
"3D room" is a an absolute coordinate system used by the Whirled server and server agents to specify an unambiguous position within the room's space.
Parametersp:Point — location in room coordinate space
|
|
height:Number — Y position of the intersection wall, in room coordinate space.
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Array — an array containing [ x, y, z ] (with y value equal to height) or null if
no valid location was found.
|
See also
paintableToRoom | () | method |
public function paintableToRoom(p:Point):Point
Converts a paintable area coordinate to a decor coordinate. A null value may be returned if the room is not currently well defined, for example if the player has left a room and the new room is not yet loaded.
"Paintable area" is a 2D pixel coordinate system that is relative to the parent display object of your game's interface and therefore useful for actually setting the x and y properties of your top-level user interface display object.
"Decor" or "2D room" is a two dimensional system that measures the location in pixels relative to the top-left corner of the room decor graphics. This removes all effects of stretching and scrolling so is absolute for all clients.
Parametersp:Point |
Point |
See also
roomToPaintable | () | method |
public function roomToPaintable(p:Point):Point
Converts a decor coordinate to a paintable area coordinate. A null value may be returned if the room is not currently well defined, for example if the player has left a room and the new room is not yet loaded.
"Decor" or "2D room" is a two dimensional system that measures the location in pixels relative to the top-left corner of the room decor graphics. This removes all effects of stretching and scrolling so is absolute for all clients.
"Paintable area" is a 2D pixel coordinate system that is relative to the parent display object of your game's interface and therefore useful for actually setting the x and y properties of your top-level user interface display object.
Parametersp:Point |
Point |
See also
setHitPointTester | () | method |
public function setHitPointTester(tester:Function):void
Configures the AVRG with a function to call to determine which pixels are alive for mouse
purposes and which are not. By default, all non-transparent pixels will capture the mouse.
The prototype for this method is identical to what the Flash API establishes in
DisplayObject
:
function testHitPoint(x :Number, y :Number, shapeFlag :Boolean) :Boolean
tester:Function |
See also
setMobSpriteExporter | () | method |
public function setMobSpriteExporter(exporter:Function):void
Sets the function that will manufacture DisplayObject
instances on the client
when mobs are spawned by the server agent. The function must take the string type of the
requested mob and return a DisplayObject
:
function createMobSprite (type :String) :DisplayObject;
Once created, the mob will be drawn in the room until the server agent despawns it.
Clients should not attempt to remove the sprite. Each mob in a room has a corresponding
MobSubControlClient
. Games that use mobs should call this function during
initialization so that if the player is joining an in-progress game, all the previously
spawned mobs will be created.
exporter:Function |
See also
setRoomViewBounds | () | method |
public function setRoomViewBounds(roomBounds:Rectangle):void
Set the boundaries of the room view in paintable coordinates, or null to have the room try to use the full area (default).
ParametersroomBounds:Rectangle |
setShowChrome | () | method |
public function setShowChrome(show:Boolean):void
Hide or show the chrome, the UI for Whirled itself.
Note: this method is only allowed for approved games, and will silently fail for unapproved games. The approval process is still being developed.
Parametersshow:Boolean |
showInvitePage | () | method |
public function showInvitePage(defmsg:String, token:String = ""):void
Instructs the game client to open the game invite page, allowing the player to invite friends to play this game.
Parametersdefmsg:String — Default message that will be included along with the game's URL when sent
to the player's friends.
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token:String (default = " ") — Optional token that will be included on the URL and eventually passed back to
the game when an invited friend goes to the URL. This allows the game to start in
a different state than usual.
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showPage | () | method |
public function showPage(token:String):Boolean
Shows the Whirled page identified by the supplied token.
Parameterstoken:String — the token that identifies the page to be shown. This is not the full
URL, just the part after http://www.whirled.com/#. For example: passing "me" would show the
Me page. Passing "shop-l_5_343" would show the shop page for the Kawaii Knight avatar.
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Boolean — true if the page was shown, false if it could not be shown for some reason.
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showUI | () | method |
public function showUI(element:int, arg:Object = null):void
Request to show a particular UI element. Some of this can be accomplished presently by calling showPage, but that might not always work. If we move inventory into an in-flash popup, for example, then this method should always work, but showPage may cease to exist (although maybe we'll analyze the args and make it work).
Parameterselement:int — a constant from |
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arg:Object (default = null ) — an element-specific argument, or an Object hash containing multiple args.
See the documentation for each constant in UIConstants.
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See also
sizeChanged | event |
com.whirled.avrg.AVRGameControlEvent
com.whirled.avrg.AVRGameControlEvent.SIZE_CHANGED
Dispatched when the control has been resized.
An event type dispatched when the control has been resized.
name - not used
value - not used
See also