| Package | com.whirled.avrg |
| Class | public class AVRGamePlayerEvent |
| Inheritance | AVRGamePlayerEvent AVRGameControlEvent flash.events.Event |
See also
| Property | Defined by | ||
|---|---|---|---|
![]() | name : String
Retrieves the 'name' for this event, which is a String value
whose meaning is determined by the event type.
| AVRGameControlEvent | |
| playerId : int [read-only]
Gets the id of the target player whose state is changing.
| AVRGamePlayerEvent | ||
![]() | value : Object
Retrieves the object 'value' for this event, which is a value
whose meaning is determined by the event type.
| AVRGameControlEvent | |
| Method | Defined by | ||
|---|---|---|---|
|
AVRGamePlayerEvent(type:String, playerId:int, name:String = null, value:Object = null, cancelable:Boolean = false)
Creates a new AVRGamePlayerEvent.
| AVRGamePlayerEvent | ||
|
clone():Event
| AVRGamePlayerEvent | ||
|
toString():String
| AVRGamePlayerEvent | ||
| Constant | Defined by | ||
|---|---|---|---|
| ENTERED_ROOM : String = "enteredRoom" [static]
An event type dispatched when the player has entered a new room.
| AVRGamePlayerEvent | ||
| LEFT_ROOM : String = "leftRoom" [static]
An event type dispatched when the player leaves a room.
| AVRGamePlayerEvent | ||
![]() | MOB_APPEARANCE_CHANGED : String = "mobAppearanceChanged" [static]
An event type dispatched when a spawned MOB has changed appearance.
| AVRGameControlEvent | |
![]() | PLAYER_JOINED_GAME : String = "playerJoinedGame" [static]
An event type dispatched when somebody joined the AVRG.
| AVRGameControlEvent | |
![]() | PLAYER_QUIT_GAME : String = "playerQuitGame" [static]
An event type dispatched when somebody is leaving the AVRG.
| AVRGameControlEvent | |
![]() | SIZE_CHANGED : String = "sizeChanged" [static]
An event type dispatched when the control has been resized.
| AVRGameControlEvent | |
| TASK_COMPLETED : String = "taskCompleted" [static]
An event type dispatched when the player receives some coins.
| AVRGamePlayerEvent | ||
| playerId | property |
playerId:int [read-only]Gets the id of the target player whose state is changing.
Implementation public function get playerId():int
| AVRGamePlayerEvent | () | constructor |
public function AVRGamePlayerEvent(type:String, playerId:int, name:String = null, value:Object = null, cancelable:Boolean = false)Creates a new AVRGamePlayerEvent.
Parameterstype:String |
|
playerId:int |
|
name:String (default = null) |
|
value:Object (default = null) |
|
cancelable:Boolean (default = false) |
| clone | () | method |
public override function clone():EventReturns
Event |
| toString | () | method |
public override function toString():StringReturns
String |
| ENTERED_ROOM | constant |
public static const ENTERED_ROOM:String = "enteredRoom"
An event type dispatched when the player has entered a new room.
name - not used
value :int - the id of the scene entered
| LEFT_ROOM | constant |
public static const LEFT_ROOM:String = "leftRoom"
An event type dispatched when the player leaves a room.
key - not used
value :int - the id of the scene left
| TASK_COMPLETED | constant |
public static const TASK_COMPLETED:String = "taskCompleted"
An event type dispatched when the player receives some coins.
name - the id of the task that was completed
value :int - the amount of coins awarded