Used for developing Games.
| Class | Description | |
|---|---|---|
| BagsSubControl | Contains 'bags' game services. | |
| CoinsAwardedEvent | Dispatched to let a game know when the player has been awarded coins. | |
| GameContentEvent | Dispatched when content-related events happen. | |
| GameControl | Used to coordinate game state and control your multiplayer game. | |
| GameSubControl | Access game-specific controls. | |
| LobbyClosedEvent | Dispatched if the player closes the game lobby. | |
| LocalSubControl | Provides access to the 'local' game services. | |
| NetSubControl | Provides access to 'net' game services. | |
| OccupantChangedEvent | Dispatched when an occupant enters or leaves. | |
| PlayerSubControl | Provides access to 'player' game services. | |
| SeatingSubControl | Access seating information for a seated game. | |
| ServicesSubControl | Provides access to 'services' game services. | |
| SizeChangedEvent | Dispatched when the size of the game area changes, for example as a result of the user resizing their browser window. | |
| StateChangedEvent | Dispatched when the state of the game has changed. | |
| UserChatEvent | Dispatched when a player speaks. |