Used for developing Games.



Classes
 ClassDescription
 BagsSubControl Contains 'bags' game services.
 CoinsAwardedEvent Dispatched to let a game know when the player has been awarded coins.
 GameContentEvent Dispatched when content-related events happen.
 GameControl Used to coordinate game state and control your multiplayer game.
 GameSubControl Access game-specific controls.
 LobbyClosedEvent Dispatched if the player closes the game lobby.
 LocalSubControl Provides access to the 'local' game services.
 NetSubControl Provides access to 'net' game services.
 OccupantChangedEvent Dispatched when an occupant enters or leaves.
 PlayerSubControl Provides access to 'player' game services.
 SeatingSubControl Access seating information for a seated game.
 ServicesSubControl Provides access to 'services' game services.
 SizeChangedEvent Dispatched when the size of the game area changes, for example as a result of the user resizing their browser window.
 StateChangedEvent Dispatched when the state of the game has changed.
 UserChatEvent Dispatched when a player speaks.