Used for developing Games.
Class | Description | |
---|---|---|
BagsSubControl | Contains 'bags' game services. | |
CoinsAwardedEvent | Dispatched to let a game know when the player has been awarded coins. | |
GameContentEvent | Dispatched when content-related events happen. | |
GameControl | Used to coordinate game state and control your multiplayer game. | |
GameSubControl | Access game-specific controls. | |
LobbyClosedEvent | Dispatched if the player closes the game lobby. | |
LocalSubControl | Provides access to the 'local' game services. | |
NetSubControl | Provides access to 'net' game services. | |
OccupantChangedEvent | Dispatched when an occupant enters or leaves. | |
PlayerSubControl | Provides access to 'player' game services. | |
SeatingSubControl | Access seating information for a seated game. | |
ServicesSubControl | Provides access to 'services' game services. | |
SizeChangedEvent | Dispatched when the size of the game area changes, for example as a result of the user resizing their browser window. | |
StateChangedEvent | Dispatched when the state of the game has changed. | |
UserChatEvent | Dispatched when a player speaks. |