| Package | com.whirled.game |
| Class | public class StateChangedEvent |
| Inheritance | StateChangedEvent flash.events.Event |
| Method | Defined by | ||
|---|---|---|---|
|
StateChangedEvent(type:String)
| StateChangedEvent | ||
|
clone():Event
| StateChangedEvent | ||
|
toString():String
| StateChangedEvent | ||
| Constant | Defined by | ||
|---|---|---|---|
| CONTROL_CHANGED : String = "ControlChanged" [static]
Indicates that a new controller has been assigned.
| StateChangedEvent | ||
| GAME_ENDED : String = "GameEnded" [static]
Indicates that the game has transitioned to a ended state.
| StateChangedEvent | ||
| GAME_STARTED : String = "GameStarted" [static]
Indicates that the game has transitioned to a started state.
| StateChangedEvent | ||
| ROUND_ENDED : String = "RoundEnded" [static]
Indicates that the current round has ended.
| StateChangedEvent | ||
| ROUND_STARTED : String = "RoundStarted" [static]
Indicates that a round has started.
| StateChangedEvent | ||
| TURN_CHANGED : String = "TurnChanged" [static] Indicates that the turn has changed.
| StateChangedEvent | ||
| StateChangedEvent | () | constructor |
public function StateChangedEvent(type:String)Parameters
type:String |
| clone | () | method |
public override function clone():Event
Returns
Event |
| toString | () | method |
public override function toString():String
Returns
String |
| CONTROL_CHANGED | constant |
public static const CONTROL_CHANGED:String = "ControlChanged"Indicates that a new controller has been assigned.
| GAME_ENDED | constant |
public static const GAME_ENDED:String = "GameEnded"Indicates that the game has transitioned to a ended state.
| GAME_STARTED | constant |
public static const GAME_STARTED:String = "GameStarted"Indicates that the game has transitioned to a started state.
| ROUND_ENDED | constant |
public static const ROUND_ENDED:String = "RoundEnded"Indicates that the current round has ended.
| ROUND_STARTED | constant |
public static const ROUND_STARTED:String = "RoundStarted"Indicates that a round has started. Games that do not require multiple rounds can ignore this event.
| TURN_CHANGED | constant |
public static const TURN_CHANGED:String = "TurnChanged"Indicates that the turn has changed.