Network related shared code and utility classes.



Interfaces
 InterfaceDescription
 MessageSubControl Provides message passing functionality to a set of listener(s), e.g.
 PropertyGetSubControl Provides the ability to read game state in the form of named properties which are automatically shared between players and, potentially, the server agent.
 PropertySubControl 
Classes
 ClassDescription
 ElementChangedEvent An event dispatched when a single element is updated in an Array or Dictionary property as a result of calling setAt() or setIn().
 MessageReceivedEvent Dispatched on the 'net' subcontrol when a message is sent by any client.
 NetConstants 
 PropertyChangedEvent Property change events are dispatched after the property change was validated on the server.