Network related shared code and utility classes.
Interfaces
| Interface | Description |
| MessageSubControl |
Provides message passing functionality to a set of listener(s), e.g. |
| PropertyGetSubControl |
Provides the ability to read game state in the form of named properties which are
automatically shared between players and, potentially, the server agent. |
| PropertySubControl | |
Classes
| Class | Description |
| ElementChangedEvent |
An event dispatched when a single element is updated in an Array or Dictionary
property as a result of calling setAt() or setIn(). |
| MessageReceivedEvent |
Dispatched on the 'net' subcontrol when a message is sent by any client. |
| NetConstants | |
| PropertyChangedEvent |
Property change events are dispatched after the property change was
validated on the server. |
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