Network related shared code and utility classes.
Interfaces
| | Interface | Description |
| | MessageSubControl |
Provides message passing functionality to a set of listener(s), e.g. |
| | PropertyGetSubControl |
Provides the ability to read game state in the form of named properties which are
automatically shared between players and, potentially, the server agent. |
| | PropertySubControl | |
Classes
| | Class | Description |
| | ElementChangedEvent |
An event dispatched when a single element is updated in an Array or Dictionary
property as a result of calling setAt() or setIn(). |
| | MessageReceivedEvent |
Dispatched on the 'net' subcontrol when a message is sent by any client. |
| | NetConstants | |
| | PropertyChangedEvent |
Property change events are dispatched after the property change was
validated on the server. |
Copyright © 2007-2009 Three Rings Design, Inc.