Package | com.threerings.display |
Class | public class FrameSprite |
Inheritance | FrameSprite ![]() |
Property | Defined by | ||
---|---|---|---|
_renderOnAdd : Boolean Should we call handleFrame() when we get ADDED_TO_STAGE?
| FrameSprite |
Method | Defined by | ||
---|---|---|---|
FrameSprite(renderFrameUponAdding:Boolean = true)
| FrameSprite |
Method | Defined by | ||
---|---|---|---|
handleAdded(... ignored):void
Called when we're added to the stage.
| FrameSprite | ||
handleFrame(... ignored):void
Called to update our visual appearance prior to each frame.
| FrameSprite | ||
handleRemoved(... ignored):void
Called when we're added to the stage.
| FrameSprite |
_renderOnAdd | property |
protected var _renderOnAdd:Boolean
Should we call handleFrame() when we get ADDED_TO_STAGE?
FrameSprite | () | constructor |
public function FrameSprite(renderFrameUponAdding:Boolean = true)
Parameters
renderFrameUponAdding:Boolean (default = true ) — if true, the handleFrame() method
is called whenever an ADDED_TO_STAGE event is received.
|
handleAdded | () | method |
protected function handleAdded(... ignored):void
Called when we're added to the stage.
Parameters... ignored |
handleFrame | () | method |
protected function handleFrame(... ignored):void
Called to update our visual appearance prior to each frame.
Parameters... ignored |
handleRemoved | () | method |
protected function handleRemoved(... ignored):void
Called when we're added to the stage.
Parameters... ignored |